#ifndef ResourceManager_h
#define ResourceManager_h
#include "Texture.h"

class ResourceManager
{
public:

	ResourceManager(){}
	~ResourceManager(){}
	Texture brickNormalTexture, brickHardTexture, brickGoldTexture, groundGrassTexture, goombaTexture, turtleTexture;
	Texture tubeHeadTexture, tubeBodyTexture;
	Texture scenaryTexture;
	void LoadResource(LPDIRECT3DDEVICE9 d3ddv)
	{
		brickHardTexture.LoadImage(d3ddv, L"Images//brick_hard.png");
		brickNormalTexture.LoadImage(d3ddv, L"Images//brick_normal.png");
		brickGoldTexture.LoadImageW(d3ddv, L"Images//brick_gold.png");
		groundGrassTexture.LoadImageW(d3ddv, L"Images//groundgrass.png");
		goombaTexture.LoadImageW(d3ddv, L"Images//goomba.png");
		tubeHeadTexture.LoadImageW(d3ddv,L"Images//tubeHead.png");
		tubeBodyTexture.LoadImageW(d3ddv,L"Images//tubeBody.png");
		turtleTexture.LoadImageW(d3ddv,L"Images//turtle.png");
		scenaryTexture.LoadImageW(d3ddv,L"Images//scenary.png");
	}

private:
};

#endif